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IntroThe summer of 2002 I designed and coded a Raytracer. My main mission was to understand how this 3D rendering method worked. In December 2004 I was trying to learn more about C++ and decided to write another Raytracer. This Raytracer allows for reflection rays to collect reflected light from the object, unlike the Java version. I decided to write some 24bit bitmap reading and writing function to make the code a little more straight forward. Here is an exe for you to run. Raytracer.zip
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